

These are generally objects like Components. These cannot be directly instanced into the world they must belong to an Actor.

These are Actors, and can be spawned directly into the world.Įxtend from the base class of all gameplay objects. The prefixes for gameplay classes are:Įxtends from the base class of spawnable gameplay objects. While the class source file is where the functionality of the class is defined by implementing the functionsĬlasses in Unreal Engine have a standardized naming scheme so that you know instantly what kind of class it is simplyīy looking at the first letter, or prefix. The class header contains the declarations of the class and its members, such as variables and functions, Every gameplay class in Unreal Engine is comprised of a class header file (.
